The Warlock might be the most difficult class to play in Baldur’s Gate 3, so you must carefully choose your Feats, as they can bring a much-needed upgrade to your character. With a good selection of Feat, your Warlock could be rocking some better armor or become even more potent when casting their spells.
Warlocks receive the fewest spells of any arcane casters in Baldur’s Gate 3, but they make up for it in a few ways. For one thing, Warlocks start off with Light Armor Proficiency, allowing them to wear better gear than the Sorcerer or Wizard. The Warlocks also receive lots of special powers that other classes don’t receive, making them an interesting class to play, even if they can’t throw out spells in the same way as their contemporaries.
Related: Baldur’s Gate 2’s Slayer Form Makes Surprise Return In Baldur’s Gate 3
Table of ContentsDifferent Warlock Builds In Baldur’s Gate 3
As a primary spellcaster class, one of the best Warlock builds is to use the Hex & Eldritch Blast combo from afar, allowing you to deal massive damage to enemies without entering their threat range. It’s also possible to go for a warrior Warlock build by using Pact of the Blade to conjure a powerful magical weapon and use Feats to improve the quality of your armor. Considering how few hit points you have, this second build is risky, but it’s perfectly doable with some buffing spells ready to go.
The Best Feats For Warlocks In Baldur’s Gate 3
In Baldur’s Gate 3, you get Feats at levels 4, 8, and 12, giving you access to three over the course of the game. This will give you several chances to power up your Warlock protagonist or give Wyll an extra boost. The best Feats for the Warlock class in Baldur’s Gate 3 are:
- Ability Improvement: This Feat lets you add 2 to any single stat or 1 to two stats. As a spellcaster, you should aim to max out your main spellcasting ability stat as soon as possible. In the case of the Warlock, this is Charisma. If your Charisma is 17, there’s no point bringing it up to 19 with two points, as the modifier is the same as if it were 18. You might be better off putting one point into Charisma and bringing up another stat, then taking Ability Improvement later on to max it out.
- Actor: This Feat gives you a point of Charisma and doubles your Deception and Persuasion Proficiency. Not only are Deception and Persuasion great skills for your character (as they’re Charisma-based), but you can couple them with Ability Improvement at level 8 to max out your Charisma.
- Durable: This Feat gives you a point of Constitution and lets you regain full hit points on a Short Rest. This Feat is so good because Warlocks refresh their spell slots on a Short Rest. So, with this Feat, your Short Rests are the same as your Long Rests. If you can’t decide what Feat to select, pick Durable.
- Magic Initiate: Sorcerer or Magic: Initiate: Wizard: Are you sick of having so few spell options? These feats will give two Cantrips and a level 1 spell from their respective lists, giving you some much-needed options to use both in and out of combat.
- Spell Sniper: This gives you an extra Cantrip, and you now crit on a 19 or 20 when using Cantrips. As the ultimate Eldritch Blast user in the party, this will pay off over the course of the campaign, as you’ll be critting more often in the many, many fights that happen in Baldur’s Gate 3.
Related: Baldur’s Gate 3: What’s The Level Cap?
Some people like to build Warlocks up as warriors who wear heavy armor and use the Pact of the Blade power to make a magical weapon useful in combat. If that’s what you want to do, then go for the Moderately Armored Feat to let you wear heavier armor, or, if your race already gives you that proficiency, go straight for the Heavily Armored Feat, deck yourself out in plate mail, and don’t look back.
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Scott Baird
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